Once you have a sample cross-platform Uno app ready to go, you’ll need to install the required NuGet packages for WCT. You’ll want the latest prerelease versions of the Uno packages. This will ensure you have the correct environment set up and that you have the latest release of Uno. If you are new to the Uno Platform, you may want to run through the Getting Started tutorial. How to use DataGrid, TabView and Expander controls with Uno Platform ![]() Below you can see DataGrid in action in the browser, using Uno running on WebAssembly: We’re proud to announce that you’ll be able to use the WCT DataGrid starting from Uno 2.2 – or download the pre-release packages and try it right now. This release makes the control quite usable and further performance enhancements are coming, especially on WebAssembly. This control is a mainstay of line-of-business applications, allowing users to view and manipulate data from a database or other source, and has been one of the most hotly requested controls in terms of Uno Platform support. The WCT DataGrid control presents data in a spreadsheet-like format, organized by columns and rows. WCT DataGrid running on Web (via WebAssembly), iOS, Android, and soon macOS To learn more about Uno Platform, see how it works, or create a small sample app. Uno Platform is Open Source (Apache 2.0) and available on GitHub. While we have supported WCT for a long time now on, in this blog post we’ll highlight some of the WCT controls you’ll now be able to use with Uno.įor those new to Uno Platform – it enables for creation of single-source C# and XAML apps which run natively on iOS and Android, and Web via WebAssembly. It’s a Microsoft-supported library of controls like DataGrid, TabView and Expander that provide advanced functionality on top of what’s available in the base framework.Īs you might have seen in the Uno Platform 2.2 announcement yesterday, Uno Platform now includes a bunch of fixes and feature enhancements that unlock more of WCT for mobile and web. The Windows Community Toolkit, WCT for short, is an essential resource for WinUI developers.
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